Portfolio
About Me
Hello!
My name is Alexander "Lum" Seguin (pen name), and I'm driven to create games that people love. I believe video games are one of the most powerful storytelling mediums of our time, and I'm excited to bring those stories to life. As a Game Design student at Futuregames, I'm building on 4 years of Unity/C# experience and over a year with Unreal/C++ to help turn that vision into a reality.
Projects
Palindra is an atmospheric puzzle game where players use clues to escape a house. The core time-travel mechanic adds a unique dimension to the puzzles, creating interesting challenges for level design and asset creation. The game was created as part of the Game Project 3 course at Futuregames, Malmö (2025). | ![]() |
---|
Neon Rivalry is a couch co-op 3D Fighting game made in the Unity game engine with a group of six members consisting of two other programmers and four artists. | ![]() |
---|
PLORA is a 3D infinite runner game in a 2D-perspective, created in Unity by a team of 14 members consisting of four programmers, six artists, three designers, and a producer. The game was created as part of the Game Project 1 course at Futuregames, Malmö (2025). | ![]() |
---|
Dead Sector was created as a month-long project by students from Futuregames Malmö and Warsaw. Scavenge for gear, grow stronger, and master melee, ranged, and powerful special attacks to stay alive. The game was created as part of the Game Project 2 course at Futuregames, Malmö (2025). | ![]() |
---|
Education
High School | LBS Kreativa Gymnasiet, Gothenburg (June 2024)
Higher Vocational Education | Futuregames, Malmö (June 2025)
Higher Vocational Education | Futuregames, Stockholm (December 2027)
Experience
Playtester for Lost in Random: The Eternal Die @ Stormteller Games
(formerly Thunderful Games Gothenburg) (December 6th, 2023)
Play-tested a game known then as "Project Omega" as part of a special collaboration between LBS Kreativa Gymnasiet Göteborg and Stormteller Games (formerly Thunderful Games Gothenburg).
Provided structured feedback on gameplay mechanics, user experience, and game balance.
Identified and reported bugs to assist in quality assurance.
Playtest @ SharkMob (September 18th, 2024 & November 15th, 2024)
Invitational play-test at SharkMob's office in Malmö, on two separate occasions.
Tools
JetBrains Rider — Preferred IDE for C# and C++ development.
VS Code — Used strictly for the Angelscript language in Unreal Engine.
GitHub — Version control, project management, and collaboration.
Discord — Communication and collaboration.
JIRA — Project management.
Miro — Planning and brainstorming.
Unity — Preferred engine for 2D games.
Unreal Engine — Preferred engine for 3D games.