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Portfolio

About Me

Hello!

I'm Alexander, but I go by Lumina online.
I am a university student with an overwhelming passion for game development, and I am currently studying game programming at Futuregames Malmö.
I have 4 years of experience with Unity and C#, and limited experience with Unreal Engine and C++.

My goal as a developer is to be the very best I can be and to create games that people enjoy.
I truly believe that games are a structural and defining part of society that can be used to tell stories and convey emotions in a way that no other medium can.

Skills

Languages

Engines

C#

Unity

C++

Unreal Engine

Tools

  • JetBrains Rider — My preferred IDE for C# and C++ development.

  • JetBrains Writerside — Used for writing documentation.

  • JetBrains Space — Used for project management and collaboration.

  • GitHub — Used for version control, project management, and collaboration.

  • Unity — My preferred engine for game development.

  • Unreal Engine — Used for learning C++. Knowledge is limited.

Education

  • High School | LBS Kreativa Gymnasiet Göteborg (June 2024)

  • Higher Vocational Education | Futuregames (December 2026)

Experience

Play-tester @ Thunderful Games (December 6th, 2023)

Play-tested a game as part of a special collaboration between LBS Kreativa Gymnasiet Göteborg and Thunderful Games Gothenburg.

Projects

Neon Rivalry is a couch co-op 3D Fighting game made in the Unity game engine with a group of six members consisting of two other programmers and four artists.

NeonRivalry_COVERART.jpg

    A package full of utility methods and classes that are often used in game development such as a music manager and object pooling system, as well as some convenient C# attributes. Presented through an editor window which installs the package with a user-friendly interface.

    Lumina's Essentials Logo.png

      A project I work on in my spare time to improve at programming.

      desktop game example.png
        Last modified: 26 July 2024