Portfolio
About Me
Hello!
I'm Alexander, but I go by Lumina online.
I am a university student with an overwhelming passion for game development, and I am currently studying game programming at Futuregames Malmö.
I have 4 years of experience with Unity and C#, and limited experience with Unreal Engine and C++.
My goal as a developer is to be the very best I can be and to create games that people enjoy.
I truly believe that games are a structural and defining part of society that can be used to tell stories and convey emotions in a way that no other medium can.
Skills
Languages | Engines |
---|---|
C# | Unity |
C++ | Unreal Engine |
Tools
JetBrains Rider — My preferred IDE for C# and C++ development.
JetBrains Writerside — Used for writing documentation.
JetBrains Space — Used for project management and collaboration.
GitHub — Used for version control, project management, and collaboration.
Unity — My preferred engine for game development.
Unreal Engine — Used for learning C++. Knowledge is limited.
Education
High School | LBS Kreativa Gymnasiet Göteborg (June 2024)
Higher Vocational Education | Futuregames (December 2026)
Experience
Play-tester @ Thunderful Games (December 6th, 2023)
Play-tested a game as part of a special collaboration between LBS Kreativa Gymnasiet Göteborg and Thunderful Games Gothenburg.
Projects
Neon Rivalry is a couch co-op 3D Fighting game made in the Unity game engine with a group of six members consisting of two other programmers and four artists.
A package full of utility methods and classes that are often used in game development such as a music manager and object pooling system, as well as some convenient C# attributes. Presented through an editor window which installs the package with a user-friendly interface.
A project I work on in my spare time to improve at programming.