Design
I have experience in broad Game Design, Level Design, and Content Design. Specifically, I have worked on a variety of projects, including Neon Rivalry, PLORA, and STOKOS. Responsibilities include designing and implementing core game mechanics, game balance, and level design. My passion for game design is fueled by the desire to create timeless experiences that people can enjoy for years to come.
Game Design
Neon Rivalry is a couch co-op 2.5D Fighting game created in Unity.
Lead designer and programmer on this project, working with a team of six members consisting of three programmers and four artists.
Responsibilities included designing and implementing core game mechanics:
Movement
Attacks
State machine
Character balancing
Levels
UI
Development | Project Management |
---|---|
JetBrains Rider | Trello |
GitHub | Google Drive |
Unity | Discord |

PLORA is a 3D infinite runner game in a 2D-perspective, created in Unity HDRP.
Created in Unity by a team of 14 members consisting of four programmers, six artists, three designers, and a producer.
Primary role was technical designer and programmer for the player character and the game's core mechanics:
Player movement, collision, interaction
Submarine mechanics; Repair, Refuel, Recharge
Customized inspector tools for designers to tweak game values and balance
Development | Project Management |
---|---|
JetBrains Rider | JIRA |
GitHub | Miro |
Unity | Discord |
Perforce | Perforce |
Level Design

STOKOS was a three-day game jam created with two programmer friends.
Responsibilities included:
Player Mechanics (Movement, Jumping, Death)
Level Design & Balance
Planned, balanced, and implemented the Spider's animated path